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VR Silicone Face Cover Mask Compatible with Quest 3

VR Silicone Face Cover Mask Compatible with Quest 3

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Air Circulation Facial Interface Replace Face Cover Pad Compatible with Quest 3

Air Circulation Facial Interface Replace Face Cover Pad Compatible with Quest 3

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VR Display Stand Compatible With Quest 3

VR Display Stand Compatible With Quest 3

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VR Display Stand Compatible With Quest 3

VR Display Stand Compatible With Quest 3

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VR Console Silicone Protective Case Conical Compatible With Quest 3

VR Console Silicone Protective Case Conical Compatible With Quest 3

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VR Console Silicone Protective Case Hexagon Compatible With Quest 3

VR Console Silicone Protective Case Hexagon Compatible With Quest 3

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VR Console Silicone Protective Case Y Shape Compatible With Quest 3

VR Console Silicone Protective Case Y Shape Compatible With Quest 3

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VR Power Bank 4000 mAh Compatible With Meta Quest 3

VR Power Bank 4000 mAh Compatible With Meta Quest 3

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Shenzhen Junyu Electronic Technology Co., Ltd

Shenzhen Junyu Electronic Technology Co., Ltd. was established on June 26, 2015.
Scale: The factory area is over 700 square meters, with a two-story independent factory building structure, and a research and development and production team of over 30 people. It has 8 new injection molding machines, 4 finished product assembly and production lines, and is equipped with multiple automatic and semi-automatic assembly equipment, as well as 20 various testing equipment, with an annual output of over 300000 sets of products.
Quality control: various international and domestic authoritative certifications: China 3C, EU CE, ROHS, US FCC, Japan PSE, etc
Product patents: Each product is patented in the National Patent Office, applying for patents and global patents
Product and price advantages: 90% of the components of the product are self-produced, with better quality assurance. The sales service network covers Sweden, the United States, Italy, the United Kingdom and other Southeast Asian countries.
In 2016, the company purchased more than 10 sets of equipment such as punching machines, gradually expanding its production scale, increasing the number of employees year by year, and starting to standardize and integrate its production structure. At the end of the same year, I began to contact international customers.
In 2012, the company introduced a group of advanced equipment and technical talents, officially opening the international market, and initially reached a cooperative relationship with a group company in Kuwait to provide production and processing of VR accessories and other game machine category accessories.

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